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تاريخ التسجيل : 17/09/2008

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Assassin's Creed
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Assassin's Creed


Developer(s) Ubisoft Montreal
Publisher(s) Ubisoft
Designer(s) Patrice Desilets (Creative director), Jade Raymond (Producer)
Composer(s) Jesper Kyd
Engine Scimitar
Native resolution 720p
Version 1.02 (May 13, 2008)
Platform(s) PlayStation 3, Xbox 360, Microsoft Windows
Release date(s) Xbox 360, PlayStation 3:

NA November 14, 2007[1]
EU November 14, 2007[2]
AUS November 21, 2007[3]
Microsoft Windows:
NA April 8, 2008[4]
NA April 9, 2008 (Steam)[5]
AUS April 10/11, 2008[6][7][8]
EU April 10, 2008


Genre(s) Action-adventure sandbox
Mode(s) Single-player
Rating(s) BBFC: 15
ESRB: M
OFLC: MA15+
OFLC: R13
PEGI: 18+[9]

Media Blu-ray Disc, DVD-DL, Download
Input methods Gamepad, Keyboard and mouse
Assassin's Creed is a video game developed by Ubisoft Montreal and published by Ubisoft. It was released worldwide in November 2007 on the PlayStation 3 and Xbox 360 video game consoles.[1] The North American PC version was released on April 8, 2008.

A prequel for this game, titled Assassin's Creed: Altaïr's Chronicles, was released on February 5, 2008 for the Nintendo DS.[10]

Contents [hide]
1 Plot
2 Gameplay
3 Development
3.1 Demos
3.2 PC version
3.3 Score
4 Reception
4.1 Awards
4.2 Sales
5 Other media
5.1 Metal Gear Solid rendition
5.2 Books
5.3 Short film
5.4 Limited editions
6 References
7 External links



[edit] Plot

Animus machineThe main story of Assassin's Creed takes place in 2012; Desmond Miles, a bartender, has been kidnapped by the fictional company Abstergo Industries in order to use as a test subject in the "Animus," a device that can recall ancestral memories buried in the user's DNA. Abstergo has Desmond use the device to recall the role of Altaïr ibn La-Ahad (الطائر ابن لا أحد , Arabic, "The Flying One, Son of None"), one of Desmond's ancestors, in the "Assassin Brotherhood" during 1191 as part of the Third Crusade in the Holy Land. Desmond at first has trouble adjusting to the device, but eventually is able to relive Altaïr's exploits over the next several days. Much of the core game is then presented from Altaïr's point-of-view as seen by Desmond, though at times interrupted by glitches resulting from the Animus.

At the start of the memories, Altaïr is shown attempting to retrieve a "Piece of Eden", a strange artifact, from Solomon's Temple with the help of other assassins, but is stopped by Robert IV de Sablé, a member of the Knights Templar and sworn enemies of the assassins. Altaïr breaks all three codes of the Assassin's Creed to attempt to kill de Sablé, but fails; upon returning to the Brotherhood, Al Mualim ("The teacher"), leader of the Assassins, demotes Altaïr to an initiate, giving him another chance to rise through the ranks of the Brotherhood. To this end, Al Mualim assigns Altaïr the task of assassinating nine key figures across the Holy Land in Jerusalem, Acre, and Damascus, in order to attempt to bring peace between the Crusaders and Muslim forces. Altaïr methodically completes each task, learning that each target is connected to Robert and the Templars and share their mysterious goals. Altaïr's final target, de Sablé, reveals in his dying words that Al Mualim is himself a member of the Knights Templar, and used Altaïr to kill the other members so he could keep the treasure for himself. Altaïr quickly returns to Masyaf to accost his master. Al Mualim reveals the truth; the Piece of Eden creates illusions, and he denounces religion and other seemingly supernatural events as illusions caused by it. He then states his intention to use the artifact to compel mankind into a brainwashed state and so bring an end to conflict. Altaïr attempts to kill his former master, but Al Mualim uses the Piece of Eden to warp Altaïr's vision. Altaïr is eventually able to see through the deception and kill Al Mualim, recovering the artifact. As he does, the Piece of Eden activates, showing a holographic view of the world with numerous locations marked across the globe.


Cryptic messages on the wall of Desmond's bedroom at the end of the game.After this memory is completed, Desmond is brought out of the Animus, his purpose seemingly completed. He learns that Abstergo are part of the modern-day Templars and have been using Desmond's memories of Altaïr to discover the holographic map in order to find more artifacts that can be used towards the Templars' mission. Desmond further learns that the modern-day equivalent of the Assassin Brotherhood has tried, and seems to have failed in rescuing him before that knowledge was gained. At the end of the game, Desmond is left alone in the locked Animus room, no longer needed, but finds that through his experience with Altaïr's memories he can see hidden messages painted about the room from a range of religions and cultures that portend the end of the world.


[edit] Gameplay

The player must climb tall towers in order to map out the city and discover the location of investigation targets.Assassin's Creed is a third-person stealth game in which the player primarily assumes the role of Altaïr as experienced by Desmond. The primary goal of the game is to carry out a series of assassinations ordered by Al Mualim. To achieve this goal, the player must travel from the Brotherhood's headquarters in Masyaf, across the terrain of the Holy Land known as the Kingdom to one of three cities, Jerusalem, Acre, or Damascus, to find the Brotherhood agent in that city. There, the agent, in addition to providing a safe house, gives the player minimal knowledge about the target, and requires them to perform additional intelligence gathering missions prior to attempting the assassination. These missions include eavesdropping, interrogation, pickpocketing, and completing tasks for informers and fellow assassins. Additionally, the player may take part in any number of side objectives, including climbing tall towers to map out the city, and saving citizens who are being threatened or harassed by the city guards. There are also various side quests that do not advance the plot such as hunting down and killing Templars and flag collecting. After completing each set of assassinations, the player is returned back to the Brotherhood and rewarded with a better weapon and then given another set of targets, with the player free to select the order of their targets.


Sitting on a bench will allow the player to blend in and avoid being spotted by guards.The player is made aware of how noticeable Altaïr is to enemy guards as well as the current state of alert in the local area via an alertness level meter. To perform many of the assassinations and other tasks, the player must consider the use of commands distinguished by its type of profile. Low profile commands allow Altaïr to blend into nearby crowds, gently pass by other citizens, or other non-threatening tasks that can be used to hide and reduce the alertness level; the player can also use Altaïr's retractable blade to attempt low profile assassinations. High profile commands are more noticeable, and include running, scaling the sides of buildings to climb to higher vantage points, and attacking foes; performing these actions at certain times may raise the local area's awareness level. Once the area is at high alert, the crowds will run and scatter while guards will attempt to chase and bring down Altaïr; in order to reduce the alert level, the player must control Altaïr as to break the guards' line of sight and then find a hiding space such as a haystack or rooftop garden, or blend in with the citizens or wandering scholars. Should the player be unable to escape the guards, they may fight back using a number of swordplay maneuvers.


During gameplay, intentional glitches that include nucleotides (which compose DNA) and computer messages will flash on the screen.The player's health is described as the level of synchronization between Desmond and Altaïr's memories; should Altaïr take damage, some amount of synchronization is lost, and if all synchronization is lost, the current memory that Desmond is experiencing will be restarted at the last checkpoint. When the synchronization bar is full, the player has the additional option to use "eagle vision" which allows the computer-rendered memory to highlight all visible characters in colors corresponding to whether they are friend or foe or even the target of their assassination. Due to Altaïr's memories being rendered by the computer of the Animus project, the player may experience "glitches" in the rendering of the historical world, which may help the player to identify targets, or can be used to alter the viewpoint during in-game scripted scenes should the player react fast enough when they appear.


[edit] Development
On September 28, 2006, in an interview with IGN, producer Jade Raymond confirmed that Altaïr is "a medieval hitman with a mysterious past" and that he is not a time traveler.[11] In a later interview on December 13, 2006, with IGN, Kristen Bell (who lent her voice and likeness to the game) talked about the plot. According to the interview, the plot centers on genetic memory and a corporation looking for descendants of an assassin.[12]

"It's actually really interesting to me. It's sort of based on the research that's sort of happening now, about the fact that your genes might be able to hold memory. And you could argue semantics and say it's instinct, but how does a baby bird know to eat a worm, as opposed to a cockroach, if its parents don't show it? And it's about this science company trying to, Matrix-style, go into people's brains and find out an ancestor who used to be an assassin, and sort of locate who that person is."

—Kristen Bell

On October 22, 2007, in an IGN Australia interview with Patrice Desilets mentioned that the lead character's climbing and running were done by "Alex and Richard – the same guys from Prince of Persia".[13]

Altaïr is voiced by actor Philip Shahbaz,[14] and his face is modeled after Spanish model Francisco Randez.[15]

Altaïr (meaning "The Flying One" in Arabic) is a star in the Northern Sky in the constellation of Aquila ("eagle" in Latin); this ties in well with the white eagle seen in the trailer, that is shown flying over the city of Acre, and lands on the bell tower Altaïr himself is standing on. To complete the theme the Assassin's clothes consist of white flowing robes. His hood also has a hook on the end and his lower robe features a stream on each side, therefore making Altaïr's shadow in air look like an eagle. According to Ubisoft[citation needed] Altaïr is not religious but rather spiritual and is the son of a Christian mother and Muslim father. It is also stated that in events before the start of the game, there is an initiation where Altaïr's left ring finger is cut off, so that he is no longer a novice, but an assassin. This procedure provides for the hidden blade to extend from under Altaïr's forearm.

The Nintendo DS prequel, Assassin's Creed: Altaïr's Chronicles, was released on February 5, 2008
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MATRIX

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عدد الرسائل : 6
العمر : 34
تاريخ التسجيل : 17/09/2008

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